Tangent Space Conversions
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Pitched Digital Art
Functions to convert Vectors from or to Tangent Space, which is not directly available in Blender by default.
Included are conversions with World and Object Space.
- Vector - Input vector to convert from the input space to the output space (e.g. "World to Tangent" would interpret the vector as world space and return its tangent space equivalent)
- Uniform Direction - Flips the handedness of the space for back faces, so that both sides of a face are identical
You will get a custom shader node group for Blender 3D, to transform a vector into different spaces.
Size
1.32 MB
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