Ease Functions V1
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Pitched Digital Art
Functionality contained within the five asset groups:
- Value - The input float value to be transformed
- Min/Max Range - The range in which the easing function will be applied (uses constant extrapolation beyond those bounds)
- Ease In - Specify, if the function shall ease in
- Ease Out - Specify, if the function shall ease out
- (If no options are enabled, the transformation will not be applied)
Easing Groups:
- Sine - Graph is shaped like a sine function
- Back - Overshoots the target value once before settling
- Elastic - Overshoots the target value multiple times with decreasing amplitudes before settling
- Bounce - Shoots back from the target value with decreasing amplitudes before settling. No overshoot
Ease-In-Out Group (aka. Ease Power):
- Applies an easing effect, using a variable power, controlled by "Intensity"
Intensity:
- Intensity > 0: Exponent = Intensity + 1 [Slow - Fast - Slow]
- Intensity < 0: Exponent = 1/(Intensity + 1) [Fast - Slow - Fast]
- Intensity = 0: Exponent = 1 [No Transformation]
Single:
- Only ease in or out, dependent on the Intensity
Limitations (will be addressed in the future):
- All functions have constant extrapolation for the min and max range and cannot extend the graph in other ways
- Only the Ease-In-Out function has a variable to control the intensity
5 downloads
Five Blender Material Node Groups, that implement common easing functions
Size
2.23 MB
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