Parallax Offset
€0+
€0+
https://schema.org/InStock
eur
Pitched Digital Art
Function to shift a UV based on perspective, to create the illusion of depth. The shift is applied per face. (Group also contains World to Tangent Space conversion)
- UV - Input UV to shift
- Depth - How far to visually offset the UV into the face
- Slice - Also consider Z component in space (only relevant for procedural 3D textures)
You will get a custom shader node group for Blender 3D, to transform an input UV map vector based on perspective.
Size
1.07 MB
Add to wishlist