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Parallax Offset

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Parallax Offset

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Function to shift a UV based on perspective, to create the illusion of depth. The shift is applied per face. (Group also contains World to Tangent Space conversion)

  • UV - Input UV to shift
  • Depth - How far to visually offset the UV into the face
  • Slice - Also consider Z component in space (only relevant for procedural 3D textures)
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You will get a custom shader node group for Blender 3D, to transform an input UV map vector based on perspective.

Size
1.07 MB